Project Isolation was a singleplayer open-world FPS game, a rearchitecture of Fall Blau, leveraging many new skills and technologies I had learned in the interrim. The project was abrubtly cancelled upon the relase of FPS Core, which took priority due to it’s success.
Project Isolation was the first game development project I approached with a more professional mindset. I used git for version control, planned out features in advance, and actually thinking about the mechanic I wanted to add before implementing them. It was also a significant technical step forward for me, with a full C++ core and advanced mechanics, such as an expanded moveset and weapon attachments.
To raise awareness of the game and provide progress updates to potential players, I also produced a 4-episode series of devlogs on YouTube, walking viewers through my creative and technical process. You can find my favourite of these episodes here.
During it’s development, I maintined Project Isolation’s github repository, with the intention of making it easier for other people to use the code to build their own games. I decided in mid-2022 to instead turn the project into a plugin, to make it a drop-in solution for anyone looking for a robust FPS system. This necessitated a minor rearchitect of the project, and ultimately resulted in FPS Core, which due to it’s succes superceded Project Isolation and became my new focus.